This code was developed by me for my secret project, which will launch soon, and was reused for the Half-Life 2: VR mod. It should be as low latency as native DirectX 11 rendering. “We hacked that support to gain control over it and using my special rendering code I send the DirectX frames in low latency directly to the VR SDKs. ensure that the mods are enabled and that Half-Life: Source and Half-Life 2 are both linked to Garry's Mod Start a new game - use the Half-Life Co-Op gamemode and the Half-Life Resized maps. That is until Marulu developed a technique to send frames directly to the new VR APIs a hack which he teases was actually developed for another “secret project” that hasn’t yet been announced. That meant that official VR support in Source-based games like Half-Life 2 never made the jump to the consumer Vive and Rift headsets. “Oculus and SteamVR both need DirectX 10+. Valve thus abandoned and left it in the DK2 ‘extended’ state based on a old SteamVR version.” ![]() “The Source engine is DirectX 9 only which does not allow texture sharing and is not supported by any of the new VR APIs ,” Marulu told me. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology. Two of the new members-who go by pseudonyms Marulu and Street Rat-are responsible for developing a key hack that would make it possible to bring Half-Life 2 to modern VR headsets. expansion of NPCs, entities, and weapons from the Half-Life series into Garrys Mod. Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. And it’s not the fault of developers, this stuff is just hard and VR is currently (and, imo, by its very nature) small/niche, and it would be great if “the basics/groundwork” were available to them.Speaking to the team behind the Half-Life 2: VR mod, we learned more about the technical issues which halted development of the original mod several years back. Meanwhile I’m still loading up VR games where the devs struggle with picking up objects, throwing, movement, player-environment collision, and many other things, never mind making something that actually looks good. It would provide a VR optimized framework well suited to the size and nature of the VR market. The fact that we’ve seen so many great mods even with Alyx’s extremely limited tooling is proof of this. If Valve would actually take advantage of its modding community and give them the tools to leverage the groundwork Alyx provides in tandem with a higher degree of extensibility (as well as things like multiplayer), you would see a practical renaissance in VR content that simultaneously looks great, is comfortable, and has a solid foundation of interactions. Some of the more successful renditions of these mods went on to redefine PC gaming. ![]() The tools released for Goldsrc and Source 1 allowed modders to not just create simple clones of the base game (as we’re seeing with HLA) but gave modders extensibility well beyond anything HLA has permitted. I know I don’t have to tell you, but just to expand on this for others: “She must make her way through a long-abandoned school to access the switch that unblocks the tracks, but the task may prove more difficult than expected,” the DLC’s description reads. ![]() There, Alyx finds her commandeered train has been halted by a Combine barricade. Be sure to watch until the endSubscribe for more Source Engine related videos :)3 Great Half-Life Mods is a series where I show you 3 mods that I enjoyed. In Re-Education, the idea is to scavenge, explore, and make the dangerous journey while en route to a safehouse on the outskirts of City 17. Last Friday Grove released their first solo HLA mod project, called ‘Re-Education’, something the environment artist calls a “medium-length campaign (30 minutes to an hour) featuring standard Half-Life Alyx style gameplay with a focus on slower pacing and environmental storytelling.” One such HLA modder is Nate ‘Polygrove’ Grove, an Environment Artist and Designer at game publisher Annapurna Interactive, which is known for titles such as Outer Wilds, Stray, and What Remains of Edith Finch. And thankfully there’s no shortage of talented modders out there who have built extended campaigns and new levels for the PC VR shooter. Besides making one of the most influential VR games to date, Valve also made sure Half-Life: Alyx was just as moddable as its other iconic titles. Crowbar version: 0.44 Steps Taken: 1.put my qc (a weapon model V or W) 2.choose 'Output Foleder' and subfolder 'compiled 0.44' 3.click compile Expected: the models files should be in the folder 'compiled 0.
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